Experimentation
A UX design module at Hyper Island where the mindset where “trust the process” and “learn fast” is key to transform needs into values.
Presented and feedback from Bonnier. Teamwork with Helena Lindhe.
Problem statement
Young children, and their parents, need help to create and nurture an engagement and a positive experience around reading and written text in order to enable a future role in society on equal terms.
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Double diamond
To broaden and narrow the project and scope at the right time.
Challenge
Discover
Define
Develop
Deliver
Outcome
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Experimentation - an iterative process
To learn fast and to trust the process and break your assumptions and biases. Assumption.
Hypothesis.
Falsifiable Test.
Analysis.
Insight Conclusion.
Proved/disproved
Learn fast
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Falsifiable hypothesis
To avoid doing experiments on allready answered questions. Scientific studies Articles. Blogs. Trend reports Benchmark
Experiments 1-6
Conceptual solution space
As a result of the experiments a handful of features were concluded which could help children engage in digital play connected to letter, words and reading.